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CU Amiga Super CD-ROM 21
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CU Amiga Magazine's Super CD-ROM 21 (1998)(EMAP Images)(GB)[!][issue 1998-04].iso
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grac
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1997-12-31
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9KB
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226 lines
@6
-------------------------------------------------------------------
Order: Title: Author: Cost: Details:
~~~~~~ ~~~~~~ ~~~~~~~ ~~~~~ ~~~~~~~~
FG-001 GRAC V2 Edmund Clay £6.99+75p p+p 2 Disks + 40pg manual
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#7
DID YOU KNOW?
@2
You can upgrade from V1.1 by sending back your original disks and £2.00
+75p P+P for V2 and the manual.
You can upgrade from V1 by sending back your original disks and £4.00 +75p
P+P for V2 and the manual.
@3
**YOU CAN ONLY UPGRADE DIRECTLY THROUGH F1, NOT THROUGH A DISTRIBUTER**
#8
CLICK ON THE 'NEXT' BUTTON
@6
This discription is from the main listing:
@4
Have you played the best non-commercial adventure on the Amiga? (Relics Of
Deldroneye, F1-018 &124) Yes? enjoyed it didn't you! How would you like
to create your own graphic adventure game similar or even better than
Relics? Now, F1 brings you GRAC, The Graphical Adventure Creator. GRAC is
the first ever Graphic Adventure creator on any computer. What! you can't
program? Don't worry no programming skills are needed, though any
programming knowledge will be of benefit. you will need a basic
understanding of your Amiga though. GRAC supports standard IFF picture
files/sound samples and MOD/MED music modules.
This program is a genuinely brilliant piece of software, Don't confuse GRAC
with the old Adventure creators that have been about for years, at worst
they allowed you to create text-only adventures and at best they allowed
text and a still picture. Grac allows you to create Monkey Island/Relics
style games with ease.@4
I have personally seen GRAC's inception over the past seven months and
Edmund has put a lot of thought and hard work into GRAC. If you can use
Dpaint you can create a game. GRAC comes with a complete game called
Lethal Formula written with GRAC to show you what can be done. Also
included are plenty of example graphics/animations and a complete step by
step tutorial.
Just to top it all, Edmund is willing to help any GRAC purchaser out with
GRAC related problems if you send him an SAE.
If you are the creative type but can't get to grips with a programming
language, GRAC is your saviour. The games you create with GRAC can be
released as stand alone programs that you can sell yourself or release into
the P.D. F1 would be very interested to evaluate any GRAC games for
possible release, so send them in. (See "Programmers" doc on this cat
disk)
* If you would like a copy of Lethal Formula just send a blank disk and a
stamp for a free copy * for all 1 meg+ Amigas *
#8
CLICK ON THE 'NEXT' BUTTON FOR GRAC REVIEWS
@4
==============================================================
@6 * * RATED A WHOPPING >> #895%@6 << BY A.U.I April 95 issue * *
@4 ==============================================================
@6 "The sample adventure game is worth the £4.99 alone"
"VERY EASY TO USE, ALL YOU NEED IS A BASIC UNDERSTANDING OF YOUR AMIGA"
@2
* * RATED #888%@2 THE ONE APRIL 95 * *
@6"Works in a very simple and logical way"
"Very clever indeed!"
@4
==============================================================
@6 * * RATED A MASSIVE >>#8 95%@6 << BY C.U.Amiga May 95 issue * *
@4 ==============================================================
@6
"THE FIRST TRUE GRAPHIC ADVENTURE CREATOR"
"GRAC IS EASILY THE BEST LICENCEWARE TITLE EVER"
@4 *** Grac V2 reviewed in Amiga Computing April 96 ***
@6 'Capable of creating really impressive games'
'Lethal Formula is proof of what can be achieved with this excellent system'
'Excellent 40 page manual, everything you need to know to create a top
quality adventure is included in the well written booklet'
'Definetly the best non-commercial games creation package in existance'
'I can't recommend this program enough'
@3
GRAC 2.0 - New features
-----------------------
@6
Here is a brief list of the new features in GRAC 2.0.@4
* Complete incompatibility with GRAC 1.0 and 1.1. This was unavoidable.
However, it is possible to convert between them, with a suitable program.
See the 'readme' file for details of obtaining this program.
* Support for IFF animations.
* Close-ups (also used for map screens).
* Fast character scaling for realistic perspective.
* Player can control any character, and switch between them. The program now
'remembers' the location of all the characters, so that they will still
be in a room if the player leaves and reenters.
* New verb type : QUICK - has immediate effect when the verb button is
pressed, not requiring an object to be selected.
* Animate characters from within text strings.
* New script commands:
@4
play anim - plays animation
limbo - clears everything from memory to make room for large
animations
flash - flash colours
fade picture - fade out a picture
toggle flag - switch flag from 1 to 0 or vice-versa
scroll on - allow automatic scrolling
scroll off - disable scrolling
scroll - scroll the screen
switch - switch between characters
control palette - change the palette used by the control panel
fade control - fade the control palette
close up - go to close-up
exit close up - leave close-up
clear flags - set all flags within a range to zero
cycle - colour cycling
cycle off - stop colour cycling
save off - disable save game facility
save on - allow save game
verb off - disable a verb
verb on - allow verb to be used
walk off - stop the character from moving
walk on - allow the character to move
compare - new compare instruction, replaces all other compares
pause - new form of timer
pause off - cancel pause
anim - alternative to amal
set mark - place a mark for use with 'goto mark'
goto mark - goto the stated mark
perspective - activate character scaling
scale - set the size of all characters in a room.
static - speed up the display in rooms with a lot of objects
position voice - allows speech in close-ups and pictures
* Improved script editor.
Scripts can now be any length, and are edited as in any text editor,
i.e. press return to insert a new line, backspace to delete, arrow keys
or mouse to move the cursor.
Commands are entered in one of the following formats:
command first parameter,second parameter
@4 command parameter
command
A flag can be entered as a parameter using the hash symbol, e.g.
compare 16,1
would replace the old instruction
compare value 16 1
There are several preset variables to make it easier to enter parameters.
These are:
room - indicates the current room
item - the selected inventory item
pc - the players character
entrance - the last entrance
@4 gtime - global time; time elapsed since the start of the
game
rtime - room time; time elapsed since the room was loaded
current - background/foreground/inventory item/character
associated with the script
string - string associated with selected object
height - height of the selected object
A comment can be inserted in a script using the * character, like this:
* Put the comment here.
The function keys now have different uses. F2 to move to the next script,
F1 to move to the previous script. HELP functions as before. DEL deletes
the current line. Shift-up moves up one page, shift-down moves down one
page.
* 32 background objects allowed per room (rather than 16)@4
* When selecting verbs for actions, the script numbers are printed in the
requester so you can see at glance which verbs have associated scripts.
* The GRACplayer now prints text in two lines instead of one. I think this
looks better but some text in old games may need to be rearranged a bit.
* A button to change the text colour.
* Finally, a new mouse pointer (the AMOS one was getting on my nerves).
All this takes memory of course; the GRACeditor is now about 40K larger,
and the GRACplayer is 30K larger. When crunched on disk the increases are
much less. The extra memory requirement is offset by the fact that text
strings can now be stored in the room files and loaded only when needed.
Therefore, you won't have to cut down a project if it is pushing the
memory limits, just relocate the text.
---------------------------
#8And if that lot doesn't convince you to buy Grac, I give up!!